

We will be mostly adding things like edge highlights, dirt, roughness changes and more. When everything is looking good we will move the the base of our gun which is made of an different material so we will also need to add different details to that. In the fourth version, the Marmoset team added a path tracing-based global illumination feature, so it became the one and only way for me to create portfolio renders.

Then we will first start working on the top of our gun, setting up color changes, edge scratches and overall dirtiness. There is a lot of software for really professional and in-depth render work, but since this is not my exact specialty the best choice would be Marmoset Toolbag.
Marmoset toolbag 3 gun render settings how to#
Once that is done and it is looking good we will create the base colors of our gun and go over on how to archive good material definition. After that we will move into substance painter where we will set-up our scene and start adding more normal map details like screws,text etc. Compare price, features, and reviews of the software side-by-side to make the best choice for your business. After that we will set-up our scene ready for making in marmoset and export all our models.Then we will move to marmoset toolbag 3 and start by baking all our texture maps and fix any baking bugs. So we now have our high poly and our low poly and in this tutorial we will go over on how to properly unwrap our gun and utilize the most space so that we have the highest resolution possible. In Texturing thew Walther P99 we will continue where we left off. Title: 3DMotive – Texturing the Walther P99 Volume 1
Marmoset toolbag 3 gun render settings mp4#
Duration 1h 28m Project Files Included MP4
